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; NATIONAL MORALE EVENTS
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;
; USAGE:
;
; Basic structure for a national morale event:
; {
; #NAME= Event name (this will be shown as a selectable event under an OPTIONS screen within the game)
; #POPUP= Event popup text (this will be displayed when the event occurs)
; #IMAGE= Event image that will be displayed when event occurs
;         PNG images must be 736x418 or 368x418 pixels, see 'Extras' folder for sample images and frames
;         Multiple pictures can be used by using a ',' to separate them
;         Format: picture1.png, picture2.png, picture3.png, picture4.png
; #SOUND= Event sound that will be displayed when event occurs
;         Multiple sounds can be used by using a ',' to separate them
;         Format: sound1.mp3, sound2.mp3, sound3.mp3, sound4.mp3
; #FLAG= Will this be a default event for the campaign? (values range [0, 1]; True= 1; False= 0)
; #TYPE= Values range [0, 3];
;        With all other fields satisfied will this be:
;        0 = Single check regardless if #TRIGGER is satisfied
;        1 = Multiple check until #TRIGGER is satisfied
;        2 = Reoccuring check until end of game
;                       OR
;        Once the #DATE field is satisfied:
;        3 = Event fires once if all other fields are satisfied, else it will not fire.  Either way, event will be removed never to be looked at again
; #AI= Values range [0, 4]
; 0 = Event fires whenever all fields are satisfied for any game type
; 1 = Event fires whenever all fields are satisfied, for Single Player games only, and only when the AI is Axis
; 2 = Event fires whenever all fields are satisfied, for Single Player games only, and only when the AI is Allied
; 3 = Event fires whenever all fields are satisfied, for any game type, and only when the AI is Axis in Single Player, or on Allied Multiplayer turns
; 4 = Event fires whenever all fields are satisfied, for any game type, and only when the AI is Allied in Single Player, or on Axis Multiplayer turns
; #LEVEL= What minimum skill level, as selected from the AI difficulty level screen in game, with this event apply to?
;         Values: [0, 4]; Green= 0; Novice= 1; Intermediate= 2; Veteran= 3; Expert= 4
; #GV= Does the event activate based on the Global Variable values assigned?
;      Ten random Global Variables are assigned at the start of the campaign each with a value between [1,100]
;      Format: GV [min, max]; GV range [1,10]; min range [1,100]; max range [1,100]
;      Example A) #GV= 1[1,100] will always trigger because Global Variable #1 will always have a value between [1,100]
;      Example B) #GV= 4[71,100] will trigger 30% per game
; #LINK= Does the event activate based on the Link values assigned?
;        A campaign can have up to 1100 Decision events and is referenced by other events via this parameter
;        Format: decision[flag]; flag range [0, 1]; True= 1; False= 0
;        Example A) #LINK= 0[0] will always trigger as formal DECISION events can only be from 1-1100
;        Example B) #LINK= 1[0] will trigger whenever #DECISION= 1 is not accepted
;        Example C) #LINK= 3[1] will trigger whenever #DECISION= 3 is accepted
; #TRIGGER= Trigger percentage that the event will occur (values range [0, 100])
; #COUNTRY_ID= Country ID associated with this event (this is the country that will either benefit or be penalized by the script)
; #NM_UPDOWN= The amount of National Morale that should be added or subtracted with respect to #COUNTRY_ID? (values range [-99999, 99999])
; #NM_TURNS= How many turns will the #NM_UPDOWN= value be added or subracted for? (values range [0, 99])
; #DATE= Date that must be satisfied (in game) for event to occur (format yyyy/mm/dd)
; #OBJECTIVE_TEXT_POSITION= Position that will be highligted in game as a National Morale Objective position
; #ALIGNMENT_POSITION= Position that must be under the control of the selected side in order for the event to occur
;                      Format: x,y; political_alignment [values are 0, 1 or 2]
; #VARIABLE_CONDITION= Under what variable conditions will this event occur
;                      Format: country_id [political_alignment] [mobilization%] [surrendered_flag]
; #CONDITION_POSITION= Map positions that will serve to trigger the event as well as distance and
;                      number of Axis/Allied unit ranges as specified by 'alignment' flag
;                      Format: x,y [min_range, max_range] [min_units, max_units] [alignment] [aligned_country_id]
;
; NOTES:
;
; Each event must be preceded by a '{' and end with a '}'
;
; Use the reference values provided for #COUNTRY_ID and not the country names
;
; #OBJECTIVE_TEXT_POSITION= Can be left blank if no position needs to be highlighted in game.
;
; #ALIGNMENT_POSITION - Can refer to either land or a coastal hexes
;
; Under #VARIABLE_CONDITION you can also list countries that have not yet fully entered the war.
; For example by listing an mobilization % less than 100% you are providing a check where the
; #VARIABLE_CONDITION country must meet a minimum mobilization % in order for the event to occur.
; Each #VARIABLE_CONDITION line will be read using AND logic.
;
; More than one #CONDITION_POSITION can be set. Distance or range checks will be based on the 
; specified x,y position. For example if the x,y position is a coastal hex then range checks will
; be made on sea hexes, otherwise if it is a land hex range checks will be made on land hexes only.
; If the 'aligned_country_id' flag is set to 0 then it will check for any Axis or Allied country as
; determined by the alignment flag.
; Each #CONDITION_POSITION line will be read using OR logic.
;
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; COUNTRY ID REFERENCE VALUES
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;
; Country IDs
; #COUNTRY_ID_0= Neutral
; #COUNTRY_ID_1= Abyssinia
; #COUNTRY_ID_2= Afghanistan
; #COUNTRY_ID_3= Albania
; #COUNTRY_ID_4= Algeria
; #COUNTRY_ID_5= Argentina
; #COUNTRY_ID_6= Australia
; #COUNTRY_ID_7= Austria
; #COUNTRY_ID_8= Baltic States
; #COUNTRY_ID_9= Belgian Congo
; #COUNTRY_ID_10= Belgium
; #COUNTRY_ID_11= Benelux
; #COUNTRY_ID_12= Bhutan
; #COUNTRY_ID_13= Black
; #COUNTRY_ID_14= Bolivia
; #COUNTRY_ID_15= Borneo
; #COUNTRY_ID_16= Brazil
; #COUNTRY_ID_17= British Somaliland
; #COUNTRY_ID_18= Brunei
; #COUNTRY_ID_19= Bulgaria
; #COUNTRY_ID_20= Burma
; #COUNTRY_ID_21= Canada
; #COUNTRY_ID_22= Chile
; #COUNTRY_ID_23= China
; #COUNTRY_ID_24= Colombia
; #COUNTRY_ID_25= Communist China
; #COUNTRY_ID_26= Costa Rica
; #COUNTRY_ID_27= Croatia
; #COUNTRY_ID_28= Cuba
; #COUNTRY_ID_29= Curaçao
; #COUNTRY_ID_30= Czechoslovakia
; #COUNTRY_ID_31= Denmark
; #COUNTRY_ID_32= Dominican Republic
; #COUNTRY_ID_33= Dutch East Indies
; #COUNTRY_ID_34= Dutch Guiana
; #COUNTRY_ID_35= Ecuador
; #COUNTRY_ID_36= Egypt
; #COUNTRY_ID_37= El Salvador
; #COUNTRY_ID_38= Estonia
; #COUNTRY_ID_39= Finland
; #COUNTRY_ID_40= France
; #COUNTRY_ID_41= Free City of Danzig
; #COUNTRY_ID_42= French Equatorial Africa
; #COUNTRY_ID_43= French Somaliland
; #COUNTRY_ID_44= French West Africa
; #COUNTRY_ID_45= Germany
; #COUNTRY_ID_46= Greece
; #COUNTRY_ID_47= Greenland
; #COUNTRY_ID_48= Guatemala
; #COUNTRY_ID_49= Haiti
; #COUNTRY_ID_50= Honduras
; #COUNTRY_ID_51= Hong Kong
; #COUNTRY_ID_52= Hungary
; #COUNTRY_ID_53= Iceland
; #COUNTRY_ID_54= India
; #COUNTRY_ID_55= Indochina
; #COUNTRY_ID_56= Iraq
; #COUNTRY_ID_57= Ireland
; #COUNTRY_ID_58= Italian East Africa
; #COUNTRY_ID_59= Italy
; #COUNTRY_ID_60= Japan
; #COUNTRY_ID_61= Latvia
; #COUNTRY_ID_62= Liberia
; #COUNTRY_ID_63= Libya
; #COUNTRY_ID_64= Lithuania
; #COUNTRY_ID_65= Luxembourg
; #COUNTRY_ID_66= Malaya
; #COUNTRY_ID_67= Manchukuo
; #COUNTRY_ID_68= Mexico
; #COUNTRY_ID_69= Mongolia
; #COUNTRY_ID_70= Morocco
; #COUNTRY_ID_71= Nanjing
; #COUNTRY_ID_72= Nepal
; #COUNTRY_ID_73= Netherlands
; #COUNTRY_ID_74= New Zealand
; #COUNTRY_ID_75= Newfoundland
; #COUNTRY_ID_76= Nicaragua
; #COUNTRY_ID_77= Nigeria
; #COUNTRY_ID_78= Norway
; #COUNTRY_ID_79= Palestine
; #COUNTRY_ID_80= Panama
; #COUNTRY_ID_81= Paraguay
; #COUNTRY_ID_82= Persia
; #COUNTRY_ID_83= Peru
; #COUNTRY_ID_84= Philippines
; #COUNTRY_ID_85= Poland
; #COUNTRY_ID_86= Polynesia
; #COUNTRY_ID_87= Portugal
; #COUNTRY_ID_88= Portuguese East Africa
; #COUNTRY_ID_89= Portuguese Timor
; #COUNTRY_ID_90= Portuguese West Africa
; #COUNTRY_ID_91= Red
; #COUNTRY_ID_92= Rhodesia
; #COUNTRY_ID_93= Romania
; #COUNTRY_ID_94= Sarawak
; #COUNTRY_ID_95= Saudi Arabia
; #COUNTRY_ID_96= Slovakia
; #COUNTRY_ID_97= Solomons
; #COUNTRY_ID_98= South Africa
; #COUNTRY_ID_99= Spain
; #COUNTRY_ID_100= Spanish Guinea
; #COUNTRY_ID_101= Spanish Republic
; #COUNTRY_ID_102= Sudan
; #COUNTRY_ID_103= Sweden
; #COUNTRY_ID_104= Switzerland
; #COUNTRY_ID_105= Syria
; #COUNTRY_ID_106= Tannu Tuva
; #COUNTRY_ID_107= Thailand
; #COUNTRY_ID_108= Tibet
; #COUNTRY_ID_109= Transjordan
; #COUNTRY_ID_110= Tunisia
; #COUNTRY_ID_111= Turkey
; #COUNTRY_ID_112= UK
; #COUNTRY_ID_113= Ukraine
; #COUNTRY_ID_114= Uruguay
; #COUNTRY_ID_115= USA
; #COUNTRY_ID_116= USSR
; #COUNTRY_ID_117= Venezuela
; #COUNTRY_ID_118= Vichy France
; #COUNTRY_ID_119= Yemen
; #COUNTRY_ID_120= Yugoslavia
;
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; POLITICAL ALIGNMENT/DIRECTION REFERENCE VALUES
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;
; NEUTRAL= 0
; AXIS= 1
; ALLIED= 2
;
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; SURRENDERED FLAG REFERENCE VALUES
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;
; NOT_SURRENDERED= 0
; SURRENDERED= 1
;
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{
#NAME= DE 101 - British Morale Is Boosted By The Destroyers For Bases Agreement
#POPUP= <<TAG_1>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 101[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2000
#NM_TURNS= 1
#DATE= 1940/08/13
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; London is in Allied hands
#ALIGNMENT_POSITION= 147,77 [2]
; Set variable conditions: 
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 111 - The Formation Of The Home Guard Boosts British Morale
#POPUP= <<TAG_2>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 111[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; London is in Allied hands
#ALIGNMENT_POSITION= 147,77 [2]
; Set variable conditions: 
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK - Loss of Gibraltar
#POPUP= <<TAG_3>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1 
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 0[0] 
#COUNTRY_ID= 112
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= -4000
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 136,114
; Set alignment position and controller's political alignment:
; Gibraltar is in Axis hands
#ALIGNMENT_POSITION= 136,114 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK - Loss of Malta
#POPUP= <<TAG_4>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1 
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 0[0] 
#COUNTRY_ID= 112
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= -4000
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 175,114
; Set alignment position and controller's political alignment:
; Malta is in Axis hands
#ALIGNMENT_POSITION= 175,114 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= UK - Fall Of France (Capture of Paris)
#POPUP= <<TAG_5>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1 
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 0[0] 
#COUNTRY_ID= 112
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= -5000
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 151,84
; Set alignment position and controller's political alignment:
; Paris is in Axis hands
#ALIGNMENT_POSITION= 151,84 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= UK - Fall Of France (France Surrenders)
#POPUP= <<TAG_6>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1 
#AI= 0
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 0[0] 
#COUNTRY_ID= 112
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= -5000
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 151,84
; Set alignment position and controller's political alignment:
; Paris is in Axis hands
#ALIGNMENT_POSITION= 151,84 [1]
; Set variable conditions:
; 1st Line - France politically aligned with the Allies and surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= DE 100 - The British Decision To Support De Gaulle Boosts Morale In The UK
#POPUP= <<TAG_7>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 3
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 100[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; London is in Allied hands
#ALIGNMENT_POSITION= 147,77 [2]
; Set variable conditions: 
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= DE 100 - The British Decision To Recognize Vichy France Lowers Morale In The UK
#POPUP= <<TAG_8>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 3
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 100[0]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; London is in Allied hands
#ALIGNMENT_POSITION= 147,77 [2]
; Set variable conditions: 
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= DE 118 - The Success Of The Raid On Dakar Boosts British Morale
#POPUP= <<TAG_9>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 7[81,100]
; Set link value to always trigger (dummy value)
#LINK= 119[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; London is in Allied hands
#ALIGNMENT_POSITION= 147,77 [2]
; Set variable conditions: 
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1940
{
#NAME= DE 123 - The French Feel Betrayed By The British Decision Not To Send The B.E.F. To France
#POPUP= <<TAG_10>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 123[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment: 
; Berlin is in Axis hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 124 - British National Morale Is Boosted By The Decisive Action Taken To Occupy The Irish Ports
#POPUP= <<TAG_11>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 124[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment: 
; Berlin is in Axis hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 125 - British National Morale Is Boosted By The Action Taken To Occupy Limerick
#POPUP= <<TAG_12>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 125[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1941/03/24
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment: 
; Berlin is in Axis hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 153 - French Morale Reduced By The German Invasion (Axis AI/Multiplayer)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 3
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 153[1]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment: 
; Berlin is in Axis hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 153 - French Morale Reduced By The German Invasion (Allied AI)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 153[1]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -600
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment: 
; Berlin is in Axis hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 153 - French Morale Is Boosted By The Presence Of The BEF (Axis AI/Multiplayer)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 3
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 153[1]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment: 
; Paris is in Allied hands
#ALIGNMENT_POSITION= 151,84 [2]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 2 British units within 7 hexes of Paris
#CONDITION_POSITION= 151,84 [7,7] [2,2] [2] [112]
; 2 British units within 3 hexes of Nancy
#CONDITION_POSITION= 158,85 [3,3] [2,2] [2] [112]
}

{
#NAME= DE 153 - French Morale Is Boosted By The Presence Of The BEF (Allied AI)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 153[1]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 600
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment: 
; Paris is in Allied hands
#ALIGNMENT_POSITION= 151,84 [2]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 2 British units within 7 hexes of Paris
#CONDITION_POSITION= 151,84 [7,7] [2,2] [2] [112]
; 2 British units within 3 hexes of Nancy
#CONDITION_POSITION= 158,85 [3,3] [2,2] [2] [112]
}

{
#NAME= DE 153 - French Morale Is Boosted By The Presence Of 5 British units
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 153[1]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 500
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; Paris is in Allied hands
#ALIGNMENT_POSITION= 151,84 [2]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 5 British units within 7 hexes of Paris
#CONDITION_POSITION= 151,84 [7,7] [5,5] [2] [112]
; 5 British units within 3 hexes of Nancy
#CONDITION_POSITION= 158,85 [3,3] [5,5] [2] [112]
}

{
#NAME= DE 112 - UK Defeated In East Africa
#POPUP= <<TAG_13>>
#IMAGE= Italiansuccesseastafrica.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 112[0]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1941/06/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; Rome is in Axis hands
#ALIGNMENT_POSITION= 171,101 [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 6 [1] [100] [0]
; 2nd Line - UK politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 3rd Line - Italy politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 202 - French Morale Is Boosted By Decisive Action Against The Communist Party
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 202[1]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1939/10/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment: 
; Berlin is in Axis hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

; Dummy Event to ensure this is announced before the next event
{
#NAME= DE 204 - The Red Army's Offensive Is Thwarted As The Finns Are Reinforced By Britain And France
#POPUP= <<TAG_14>>
#IMAGE= finnishvictoryt26.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 8[1,33]
; Set link value to always trigger (dummy value)
#LINK= 204[1]
#COUNTRY_ID= 116
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 0
#NM_TURNS= 1
#DATE= 1940/03/12
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; Berlin is in Axis hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 204 - French Morale Is Boosted By The Success Of The Expedition To Finland
#POPUP= <<TAG_15>>
#IMAGE= finlandexpedition.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 8[1,33]
; Set link value to always trigger (dummy value)
#LINK= 204[1]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 500
#NM_TURNS= 1
#DATE= 1940/03/12
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment: 
; Berlin is in Axis hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 204 - British Morale Is Boosted By The Success Of The Expedition To Finland
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 8[1,33]
; Set link value to always trigger (dummy value)
#LINK= 204[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 500
#NM_TURNS= 1
#DATE= 1940/03/12
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment: 
; Berlin is in Axis hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1942
{
#NAME= USSR - The Axis Declaration Of War Reduces Soviet National Morale
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1005[1]
#COUNTRY_ID= 116
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -15000
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; Moscow is in Allied hands
#ALIGNMENT_POSITION= 221,65 [2]
; Set variable conditions:
; 1st Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= USSR - The Loss Of Volkhov Means That Leningrad Cannot Be Supplied Via Lake Ladoga During The Winter
#POPUP= <<TAG_16>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 415[1]
#COUNTRY_ID= 116
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 210,52
; Set alignment position and controller's political alignment:
; Leningrad is in Allied hands
#ALIGNMENT_POSITION= 206,52 [2]
; Volkhov is in Axis hands
#ALIGNMENT_POSITION= 210,52 [1]
; Set variable conditions:
; 1st Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= USSR - Stalin's Announcement To Defend Moscow Boosts Morale
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 408[1]
#COUNTRY_ID= 116
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 5000
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 221,65
; Set alignment position and controller's political alignment:
; Moscow is in Allied hands
#ALIGNMENT_POSITION= 221,65 [2]
; Set variable conditions:
; 1st Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= USSR - Soviet Morale Plummets As Moscow Falls
#POPUP= <<TAG_17>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 221,65
; Set alignment position and controller's political alignment:
; Moscow is in Axis hands
#ALIGNMENT_POSITION= 221,65 [1]
; Set variable conditions:
; 1st Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;AMEND1942
{
#NAME= USSR - Soviet Morale Plummets As Moscow Falls
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 408[1]
#COUNTRY_ID= 116
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -7500
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 221,65
; Set alignment position and controller's political alignment:
; Moscow is in Axis hands
#ALIGNMENT_POSITION= 221,65 [1]
; Set variable conditions:
; 1st Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= DE 602 - Germany Says No To Vichy
#POPUP= <<TAG_18>>
#IMAGE=
#SOUND=
#FLAG= 1 
#TYPE= 1 
#AI= 0 
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 602[0]
#COUNTRY_ID= 40
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 10000
#NM_TURNS= 1 
#DATE= 1939/09/01 
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment: 
; Toronto is in Allied hands
#ALIGNMENT_POSITION= 1,96 [2] 
; Set variable conditions: 
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= DE 602 - Germany Says No To Vichy (Morale Loss Nullifier)
#POPUP=
#IMAGE= 
#SOUND= 
#FLAG= 1 
#TYPE= 2
#AI= 0 
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100]
; Set link value to always trigger (dummy value) 
#LINK= 602[0]
#COUNTRY_ID= 40
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= 175
#NM_TURNS= 1 
#DATE= 1939/09/01 
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment: 
; Toronto is in Allied hands
#ALIGNMENT_POSITION= 1,96 [2]
; Set variable conditions: 
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - France politically aligned with the Allies and not surrendered 
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1940
{
#NAME= UK - The British Celebrate The Capture Of The Altmark In Norwegian Waters
#POPUP= <<TAG_19>>
#IMAGE= altmark.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 500
#NM_TURNS= 1 
#DATE= 1940/02/14
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; London is in Allied hands
#ALIGNMENT_POSITION= 147,77 [2]
; Set variable conditions: 
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - UK politically aligned with the Allies
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied) 
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK - Germans Take Manchester
#POPUP= <<TAG_169>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -3000
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 142,72
; Set alignment position and controller's political alignment:
; Manchester is in Axis hands
#ALIGNMENT_POSITION= 142,72 [1]
; Set variable conditions: 
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - UK politically aligned with the Allies
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied) 
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK - Liberation of London (DE 105 = yes)
#POPUP= <<TAG_174>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 105[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 10000
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 147,77
; Set alignment position and controller's political alignment:
; London is in Allied hands
#ALIGNMENT_POSITION= 147,77 [2]
; Birmingham is in Allied hands
#ALIGNMENT_POSITION= 143,74 [2]
; Manchester is in Allied hands
#ALIGNMENT_POSITION= 142,72 [2]
; Set variable conditions: 
; 1st Line - UK politically aligned with the Allies
#VARIABLE_CONDITION= 112 [2] [100] [0]
; No Axis units within 10 hexes of Birmingham
#CONDITION_POSITION= 143,74 [10,10] [0,0] [1] [0]
}

{
#NAME= UK - Liberation of London (DE 105 = no)
#POPUP= <<TAG_174>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 105[0]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 10000
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 147,77
; Set alignment position and controller's political alignment:
; London is in Allied hands
#ALIGNMENT_POSITION= 147,77 [2]
; Birmingham is in Allied hands
#ALIGNMENT_POSITION= 143,74 [2]
; Manchester is in Allied hands
#ALIGNMENT_POSITION= 142,72 [2]
; Set variable conditions: 
; 1st Line - UK politically aligned with the Allies
#VARIABLE_CONDITION= 112 [2] [100] [0]
; No Axis units within 10 hexes of Birmingham
#CONDITION_POSITION= 143,74 [10,10] [0,0] [1] [0]
}

{
#NAME= UK - Germans Take London
#POPUP= <<TAG_20>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -10000
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 147,77
; Set alignment position and controller's political alignment:
; London is in Axis hands
#ALIGNMENT_POSITION= 147,77 [1]
; Set variable conditions: 
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - UK politically aligned with the Allies
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied) 
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany - Axis Take London
#POPUP= <<TAG_21>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 10000
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 147,77
; Set alignment position and controller's political alignment:
; London is in Axis hands
#ALIGNMENT_POSITION= 147,77 [1]
; Set variable conditions: 
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Italy - Axis Take London
#POPUP= <<TAG_22>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 5000
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 147,77
; Set alignment position and controller's political alignment:
; London is in Axis hands
#ALIGNMENT_POSITION= 147,77 [1]
; Set variable conditions: 
; 1st Line - Italy politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK - Germans Take Alexandria
#POPUP= <<TAG_23>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2500
#NM_TURNS= 1 
#DATE= 1939/09/01 
#OBJECTIVE_TEXT_POSITION= 206,124
; Set alignment position and controller's political alignment:
; Alexandria is in Axis hands
#ALIGNMENT_POSITION= 206,124 [1]
; Set variable conditions: 
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - UK politically aligned with the Allies
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied) 
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK - British National Morale Is Boosted By The Liberation Of Narvik
#POPUP= <<TAG_24>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 500
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 181,18
; Set alignment position and controller's political alignment:
; Narvik is in Allied hands
#ALIGNMENT_POSITION= 181,18 [2]
; Set variable conditions: 
; 1st Line - UK politically aligned with the Allies
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Norway politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 78 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= France - French National Morale Is Boosted By The Liberation Of Narvik
#POPUP= <<TAG_25>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 500
#NM_TURNS= 1
#DATE= 1939/09/01 
#OBJECTIVE_TEXT_POSITION= 181,18
; Set alignment position and controller's political alignment:
; Narvik is in Allied hands
#ALIGNMENT_POSITION= 181,18 [2]
; Set variable conditions: 
; 1st Line - UK politically aligned with the Allies
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 1st Line - USSR politically aligned with the Allies but not fully mobilized
#VARIABLE_CONDITION= 116 [2] [0] [0]
; 3rd Line - Norway politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 78 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= The Loss Of Narvik Is A Blow to German Prestige
#POPUP= <<TAG_26>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2500
#NM_TURNS= 1
#DATE= 1939/09/01 
#OBJECTIVE_TEXT_POSITION= 181,18
; Set alignment position and controller's political alignment:
; Narvik is in Allied hands
#ALIGNMENT_POSITION= 181,18 [2]
; Set variable conditions:
; 1st Line - UK politically aligned with the Allies
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Norway politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 78 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;AMEND1940
{
#NAME= German National Morale Is Hit By The Loss Of Oslo
#POPUP= <<TAG_27>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 643[1]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -750
#NM_TURNS= 1
#DATE= 1940/05/01
#OBJECTIVE_TEXT_POSITION= 167,52
; Set alignment position and controller's political alignment:
; Oslo is in Allied hands
#ALIGNMENT_POSITION= 167,52 [2]
; Set variable conditions: 
; 1st Line - Germany politically aligned with the Axis
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: The Liberation of Cairo (DE 620 = YES)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 620[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 5000
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 208,126
; Set alignment position and controller's political alignment:
; Cairo is in Allied hands
#ALIGNMENT_POSITION= 208,126 [2]
; 2nd Line - UK politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: The Liberation of Cairo (DE 620 = NO)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 620[0]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 5000
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 208,126
; Set alignment position and controller's political alignment:
; Cairo is in Allied hands
#ALIGNMENT_POSITION= 208,126 [2]
; 2nd Line - UK politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK - Germans Take Cairo
#POPUP= <<TAG_28>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -7500
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 208,126
; Set alignment position and controller's political alignment:
; Cairo is in Axis hands
#ALIGNMENT_POSITION= 208,126 [1]
; Set variable conditions: 
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - UK politically aligned with the Allies
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied) 
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany - Germans Take Cairo
#POPUP= <<TAG_29>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 5000
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 208,126
; Set alignment position and controller's political alignment:
; Cairo is in Axis hands
#ALIGNMENT_POSITION= 208,126 [1]
; Set variable conditions: 
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Italy - Germans Take Cairo
#POPUP= <<TAG_30>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 208,126
; Set alignment position and controller's political alignment:
; Cairo is in Axis hands
#ALIGNMENT_POSITION= 208,126 [1]
; Set variable conditions: 
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= UK - Positions In The Mediterranean Are Abandoned
#POPUP= <<TAG_31>>
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 0[0] 
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= -500
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment: 
; London is in Allied hands
#ALIGNMENT_POSITION= 147,77 [2]
; Set variable conditions: 
; 1st Line - Italy politically aligned with the Axis but not fully mobilized
#VARIABLE_CONDITION= 59 [1] [0] [0]
; 2nd Line - UK politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; UK abandons Malta
#CONDITION_POSITION= 175,114 [0,0] [0,0] [2] [0]
; UK abandons Gibraltar
#CONDITION_POSITION= 136,114 [0,0] [0,0] [2] [0]
; UK abandons Cairo
#CONDITION_POSITION= 208,126 [10,10] [0,0] [2] [0]
}

;REMOVE1941
{
#NAME= France - Positions In The Mediterranean Are Abandoned
#POPUP= <<TAG_32>>
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 0[0] 
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= -500
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment: 
; Paris is in Allied hands
#ALIGNMENT_POSITION= 151,84 [2]
; Set variable conditions: 
; 1st Line - Italy politically aligned with the Axis but not fully mobilized
#VARIABLE_CONDITION= 59 [1] [0] [0]
; 2nd Line - France politically aligned with the Allies and not surrendered 
#VARIABLE_CONDITION= 40 [2] [100] [0]
; France abandons Tunis
#CONDITION_POSITION= 167,112 [5,5] [0,0] [2] [0]
; France abandons Damascus
#CONDITION_POSITION= 218,119 [5,5] [0,0] [2] [0]
}

;REMOVE1942
{
#NAME= UK - UK Morale Improves Upon US Entry To War
#POPUP= <<TAG_33>>
#IMAGE= 
#SOUND=
#FLAG= 1 
#TYPE= 1 
#AI= 0 
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 10000
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; Washington D.C. is in Allied hands
#ALIGNMENT_POSITION= 4,108 [2]
; Set variable conditions: 
; 1st Line - USA politically aligned with the Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1940
{
#NAME= French Morale Suffers From The Fall Of Poland
#POPUP= <<TAG_34>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2250
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; Warsaw is in Axis hands
#ALIGNMENT_POSITION= 188,76 [1]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 2nd Line - Poland politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 85 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= France - German Blitzkrieg
#POPUP= <<TAG_35>>
#IMAGE=
#SOUND=
#FLAG= 1 
#TYPE= 1 
#AI= 0 
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100]
; Set link value to always trigger (dummy value) 
#LINK= 0[0] 
#COUNTRY_ID= 40
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= -5000 
#NM_TURNS= 1 
#DATE= 1939/09/01 
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment: 
; Berlin is in Axis hands 
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions: 
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - France politically aligned with the Allies
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 3rd Line - USSR politically aligned with the Allies (not fully active) and not surrendered 
#VARIABLE_CONDITION= 115 [2] [0] [0]
; Germany is within 3 hexes of Epinal OR
; Germany has 2 units within 1 hex of Verdun OR 
; Germany is within 1 hex of Lille OR
; Germany is within 1 hex of Reims
#CONDITION_POSITION= 159,86 [3,3] [1,1] [1] [0]
#CONDITION_POSITION= 157,83 [1,1] [2,2] [1] [0]
#CONDITION_POSITION= 153,80 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 154,83 [1,1] [1,1] [1] [0]
}

;REMOVE1941
{
#NAME= France - Germans Near Paris
#POPUP= <<TAG_36>>
#IMAGE= frenchmorale.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment: 
; Berlin is in Axis hands 
#ALIGNMENT_POSITION= 173,74 [1] 
; Set variable conditions:
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - France politically aligned with the Allies
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 3rd Line - USSR politically aligned with the Allies (not fully active) and not surrendered 
#VARIABLE_CONDITION= 116 [2] [0] [0]
; German units are near Paris
#CONDITION_POSITION= 151,84 [3,4] [3,4] [1] [45]
}

;REMOVE1941
{
#NAME= French Morale Is Reduced By The Loss Of Marseille
#POPUP= <<TAG_37>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2500
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 157,97
; Set alignment position and controller's political alignment:
; Marseille is in Axis hands
#ALIGNMENT_POSITION= 157,97 [1]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 2nd Line - USSR politically aligned with Allies but not fully mobilized
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= French Morale Is Reduced By The Loss Of Lyon
#POPUP= <<TAG_38>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2500
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 156,92
; Set alignment position and controller's political alignment:
; Marseille is in Axis hands
#ALIGNMENT_POSITION= 156,92 [1]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 2nd Line - USSR politically aligned with Allies but not fully mobilized
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= French Morale Is Reduced By The Fall Of Paris
#POPUP= <<TAG_39>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 151,84
; Set alignment position and controller's political alignment:
; Paris is in Axis hands
#ALIGNMENT_POSITION= 151,84 [1]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= French Morale Is Reduced By The Fall Of Paris
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 151,84
; Set alignment position and controller's political alignment:
; Paris is in Axis hands
#ALIGNMENT_POSITION= 151,84 [1]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; No British units are within 6 hexes of Paris
#CONDITION_POSITION= 151,84 [6,6] [0,0] [2] [112]
}

;REMOVE1941
{
#NAME= French Morale Is Reduced By The Fall Of Paris (Axis AI)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 1
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1500
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 151,84
; Set alignment position and controller's political alignment:
; Paris is in Axis hands
#ALIGNMENT_POSITION= 151,84 [1]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= French Morale Is Reduced By The Fall Of Paris (Axis AI)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1500
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 151,84
; Set alignment position and controller's political alignment:
; Paris is in Axis hands
#ALIGNMENT_POSITION= 151,84 [1]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= French Morale Is Reduced By The Fall Of Paris (Axis AI)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 3
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1500
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 151,84
; Set alignment position and controller's political alignment:
; Paris is in Axis hands
#ALIGNMENT_POSITION= 151,84 [1]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= French Morale Is Reduced By The Fall Of Paris (Axis AI)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 4
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1500
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 151,84
; Set alignment position and controller's political alignment:
; Paris is in Axis hands
#ALIGNMENT_POSITION= 151,84 [1]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= France - French Morale Improves (October 1940)
#POPUP= <<TAG_40>>
#IMAGE=
#SOUND= 
#FLAG= 1 
#TYPE= 3
#AI= 0 
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 0[0] 
#COUNTRY_ID= 40
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= 2500
#NM_TURNS= 1 
#DATE= 1940/10/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Paris is in Allied hands 
#ALIGNMENT_POSITION= 151,84 [2] 
; Set variable conditions: 
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - France politically aligned with the Allies and not surrendered 
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0] 
} 

;REMOVE1941
{
#NAME= France - French Morale Improves (March 1941)
#POPUP= <<TAG_41>> 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 3
#AI= 0
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 0[0] 
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= 5000
#NM_TURNS= 1 
#DATE= 1941/03/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment: 
; Paris is in Allied hands
#ALIGNMENT_POSITION= 151,84 [2] 
; Set variable conditions: 
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - France politically aligned with the Allies and not surrendered 
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= France - French Morale Improves Upon USSR Entry To War
#POPUP= <<TAG_42>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 7500
#NM_TURNS= 1
#DATE= 1940/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment: 
; Paris is in Allied hands 
#ALIGNMENT_POSITION= 151,84 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - France politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 2nd Line - USA politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [0] [0]
; 3rd Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= France - French Morale Improves Upon USA Entry To War
#POPUP= <<TAG_43>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 10000
#NM_TURNS= 1
#DATE= 1940/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment: 
; Paris is in Allied hands 
#ALIGNMENT_POSITION= 151,84 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - France politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 2nd Line - USA politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; 3rd Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1940
{
#NAME= Poland - Battlefield Losses
#POPUP= <<TAG_44>>
#IMAGE= polish_pows.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 85
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1500
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; Berlin is in Axis hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Axis
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Poland politically aligned with the Allies
#VARIABLE_CONDITION= 85 [2] [100] [0]
; German units in range of Warsaw
#CONDITION_POSITION= 188,76 [3,3] [1,2] [1] [0]
}

;REMOVE1940
{
#NAME= Poland - Loss Of Warsaw
#POPUP= <<TAG_45>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 85
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 188,76
; Set alignment position and controller's political alignment:
; Warsaw is in Axis hands
#ALIGNMENT_POSITION= 188,76 [1]
; Set variable conditions:
; 1st Line - Poland politically aligned with the Allies but not fully mobilized
#VARIABLE_CONDITION= 85 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1940
{
#NAME= DE 406 - The Red Army Begins Crossing The Border Into Poland (Dummy Event)
#POPUP= <<TAG_46>>
#IMAGE= ussrinvadespoland1.png, ussrinvadespoland2.png, ussrinvadespoland3.png, ussrinvadespoland4.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 406[1]
#COUNTRY_ID= 116
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 0
#NM_TURNS= 1
#DATE= 1939/09/17
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; Berlin is in Axis hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Poland politically aligned with the Allies
#VARIABLE_CONDITION= 85 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1940
{
#NAME= Poland - Polish Morale Plummets As News Spreads That The Red Army Has Crossed The Border
#POPUP= <<TAG_47>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 406[1]
#COUNTRY_ID= 85
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2500
#NM_TURNS= 1
#DATE= 1939/09/17
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; Berlin is in Axis hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Poland politically aligned with the Allies
#VARIABLE_CONDITION= 85 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1942
{
#NAME= USSR - Soviet Morale Is Boosted As Reinforcements Arrive From Siberia
#POPUP= <<TAG_48>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 12500
#NM_TURNS= 1
#DATE= 1941/12/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; Kazan is in Allied hands
#ALIGNMENT_POSITION= 243,66 [2]
; Set variable conditions:
; 1st Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Siberian forces deploy
#CONDITION_POSITION= 243,66 [5,5] [5,5] [2] [0]
}

;REMOVE1942
{
#NAME= USSR - Soviet Morale Is Boosted By The Arrival Of US Lend-Lease Supplies Via Persia (1)
#POPUP= <<TAG_49>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100]
; Set link value to always trigger (dummy value) 
#LINK= 454[1]
#COUNTRY_ID= 116
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 4500
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment: 
; Bandar Abbas is in Allied hands
#ALIGNMENT_POSITION= 257,130 [2]
; Set variable conditions: 
; 1st Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;AMEND1942
{
#NAME= USSR - Soviet Morale Is Boosted By The Arrival Of US Lend-Lease Supplies Via Persia (2)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0 
#LEVEL= 0
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
; Set link value to always trigger (dummy value)
#LINK= 454[1]
#COUNTRY_ID= 116
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 500
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment: 
; Bandar Abbas is in Allied hands
#ALIGNMENT_POSITION= 257,130 [2]
; Set variable conditions: 
; 1st Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1942
{
#NAME= USSR - Soviet National Morale Is Boosted By Having The USA As An Ally
#POPUP= <<TAG_50>>
#IMAGE=
#SOUND=
#FLAG= 1 
#TYPE= 1 
#AI= 0 
#LEVEL= 0
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 0[0] 
#COUNTRY_ID= 116
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= 12500
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Pittsburgh is in Allied hands
#ALIGNMENT_POSITION= 1,104 [2]
; Set variable conditions: 
; 1st Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; 2nd Line - USA politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1943
{
#NAME= USSR - Soviet Morale Improves As The War On The Eastern Front Continues
#POPUP= <<TAG_51>>
#IMAGE=
#SOUND=
#FLAG= 1 
#TYPE= 1 
#AI= 0 
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 0[0] 
#COUNTRY_ID= 116
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 10000
#NM_TURNS= 1 
#DATE= 1943/01/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Perm is in Allied hands
#ALIGNMENT_POSITION= 257,58 [2]
; Set variable conditions: 
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; 2nd Line - USA politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1943
{
#NAME= USSR - Soviet Morale Improves As The War On The Eastern Front Continues (Continuous)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1 
#TYPE= 2 
#AI= 0 
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 0[0] 
#COUNTRY_ID= 116
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 250
#NM_TURNS= 1 
#DATE= 1943/01/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Perm is in Allied hands
#ALIGNMENT_POSITION= 257,58 [2]
; Set variable conditions: 
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; 2nd Line - USA politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;AMEND1941
{
#NAME= USSR - USSR Morale Boosted From Allied Landings In France
#POPUP= <<TAG_52>>
#IMAGE=
#SOUND=
#FLAG= 1 
#TYPE= 1 
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 151[1]
#COUNTRY_ID= 116
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= 15000
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment: 
; Perm is in Allied hands
#ALIGNMENT_POSITION= 257,58 [2]
; Set variable conditions: 
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Allies in France
#CONDITION_POSITION= 146,84 [4,4] [4,4] [2] [0]
#CONDITION_POSITION= 151,81 [3,3] [4,4] [2] [0]
#CONDITION_POSITION= 141,85 [5,5] [4,4] [2] [0]
}

;REMOVE1944
{
#NAME= USSR - USSR Morale Boosted From Allied Landings In Italy
#POPUP= <<TAG_53>>
#IMAGE=
#SOUND=
#FLAG= 1 
#TYPE= 1 
#AI= 0 
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value) 
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= 12000
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment: 
; Perm is in Allied hands
#ALIGNMENT_POSITION= 257,58 [2]
; Set variable conditions: 
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Allies in Italy
#CONDITION_POSITION= 175,103 [10,10] [3,3] [2] [0]
#CONDITION_POSITION= 175,110 [5,5] [3,3] [2] [0]
}

;AMEND1941
{
#NAME= USSR - USSR Morale Boosted By The Liberation Of France
#POPUP= <<TAG_54>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1 
#AI= 0
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 151[1]
#COUNTRY_ID= 116
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 25000
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment: 
; Paris is in Allied hands
#ALIGNMENT_POSITION= 151,84 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - France politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 3rd Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; No Axis units within 4 hexes of Paris
#CONDITION_POSITION= 151,84 [4,4] [0,0] [1] [0]
}

{
#NAME= USSR - Soviet Morale Is Boosted By The Capture Of Warsaw
#POPUP= <<TAG_55>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1 
#AI= 0 
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 10000
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment: 
; Warsaw is in Allied hands
#ALIGNMENT_POSITION= 188,76 [2]
; Set variable conditions: 
; 1st Line - Germany politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; 3rd Line - Poland politically aligned with the Allies and surrendered
#VARIABLE_CONDITION= 85 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= USSR - Soviet Morale Is Boosted By The Capture Of Konigsberg
#POPUP= <<TAG_56>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1 
#AI= 0
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 10000
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 187,68
; Set alignment position and controller's political alignment: 
; Konigsberg is in Allied hands
#ALIGNMENT_POSITION= 187,68 [2]
; Set variable conditions: 
; 1st Line - Germany politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= USSR - Soviet Morale Is Boosted As Allied Forces Approach Berlin
#POPUP= <<TAG_57>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0 
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100]
; Set link value to always trigger (dummy value) 
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 10000
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 173,74
; Set alignment position and controller's political alignment: 
; Perm is in Allied hands
#ALIGNMENT_POSITION= 257,58 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; 3rd Line - Poland politically aligned with the Allies and surrendered
#VARIABLE_CONDITION= 85 [2] [100] [1]
; Allied units within 5 hexes of Berlin
#CONDITION_POSITION= 173,74 [5,5] [1,1] [2] [0]
}

;REMOVE1940
{
#NAME= Germany - Germany Celebrates Victory Over Poland And The Return Of Danzig
#POPUP= <<TAG_58>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= 1000
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 183,69
; Set alignment position and controller's political alignment:
; Danzig is in Axis hands
#ALIGNMENT_POSITION= 183,69 [1]
; Set variable conditions: 
; 1st Line - Poland politically aligned with the Allies and surrendered
#VARIABLE_CONDITION= 85 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany - DE 607 Formation of Volksgrenadier Corps
#POPUP= <<TAG_59>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 607[1]
#COUNTRY_ID= 45
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= 5000
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 173,74
; Set alignment position and controller's political alignment:
; Berlin is in Axis hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions: 
; 1st Line - Germany politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany - DE 608 Formation of the Volkssturm
#POPUP= <<TAG_60>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 608[1]
#COUNTRY_ID= 45
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= 2500
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 173,74
; Set alignment position and controller's political alignment:
; Berlin is in Axis hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions: 
; 1st Line - Germany politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= Germany - Yugoslavia Joins The Allies
#POPUP= <<TAG_61>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 104[1]
#COUNTRY_ID= 45
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= -1000
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 187,94
; Set alignment position and controller's political alignment:
; Belgrade is in Allied hands
#ALIGNMENT_POSITION= 187,94 [2]
; Set variable conditions: 
; 1st Line - Yugoslavia politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 120 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= Germany - Yugoslavia Conquered By The Axis
#POPUP= <<TAG_62>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= 1000
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 187,94
; Set alignment position and controller's political alignment:
; Belgrade is in Axis hands
#ALIGNMENT_POSITION= 187,94 [1]
; Set variable conditions: 
; 1st Line - Yugoslavia politically aligned with the Allies and surrendered
#VARIABLE_CONDITION= 120 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= Germany - Yugoslavia Joins The Axis
#POPUP= <<TAG_63>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 187,94
; Set alignment position and controller's political alignment:
; Belgrade is in Axis hands
#ALIGNMENT_POSITION= 187,94 [1]
; Set variable conditions: 
; 1st Line - Yugoslavia politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 120 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1940
{
#NAME= Germany - Defeat Of Poland
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1 
#TYPE= 1
#AI= 0
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0] 
#COUNTRY_ID= 45
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= 2500
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; Danzig is in Axis hands
#ALIGNMENT_POSITION= 183,69 [1]
; Set variable conditions: 
; 1st Line - Poland politically aligned with the Allies and surrendered
#VARIABLE_CONDITION= 85 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1943
{
#NAME= USSR - German POWs And Anti-Nazis Form A National Committee For A Free Germany In The USSR
#POPUP= <<TAG_64>>
#IMAGE= germanfreedom.png
#SOUND=
#FLAG= 1 
#TYPE= 1
#AI= 0
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 410[1]
#COUNTRY_ID= 116
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= 500
#NM_TURNS= 1
#DATE= 1943/01/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; Moscow is in Allied hands
#ALIGNMENT_POSITION= 221,65 [2]
; Set variable conditions: 
; 1st Line - Germany politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1943
{
#NAME= Germany - German POWs And Anti-Nazis Form A National Committee For A Free Germany In The USSR
#POPUP= <<TAG_65>>
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 410[1]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1943/01/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; Moscow is in Allied hands
#ALIGNMENT_POSITION= 221,65 [2]
; Set variable conditions: 
; 1st Line - Germany politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= Germany - Defeat Of France
#POPUP= <<TAG_66>>
#IMAGE= 
#SOUND=
#FLAG= 1 
#TYPE= 1 
#AI= 0
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
; Set link value to always trigger (dummy value)
#LINK= 0[0] 
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 10000
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; Paris is in Axis hands
#ALIGNMENT_POSITION= 151,84 [1]
; Set variable conditions: 
; 1st Line - France politically aligned with the Allies and surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany - Capture Of Moscow
#POPUP= <<TAG_67>>
#IMAGE= 
#SOUND=
#FLAG= 1 
#TYPE= 1 
#AI= 0 
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 0[0] 
#COUNTRY_ID= 45
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= 2500
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 221,65
; Set alignment position and controller's political alignment:
; Moscow is in Axis hands
#ALIGNMENT_POSITION= 221,65 [1]
; Set variable conditions: 
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany - Capture Of Murmansk
#POPUP= <<TAG_68>>
#IMAGE= 
#SOUND=
#FLAG= 1 
#TYPE= 1 
#AI= 0 
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
; Set link value to always trigger (dummy value)
#LINK= 0[0] 
#COUNTRY_ID= 45
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 211,16
; Set alignment position and controller's political alignment:
; Murmansk is in Axis hands
#ALIGNMENT_POSITION= 211,16 [1]
; Set variable conditions: 
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= USSR - Capture Of Murmansk
#POPUP= <<TAG_69>>
#IMAGE= 
#SOUND=
#FLAG= 1 
#TYPE= 1 
#AI= 0
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
; Set link value to always trigger (dummy value)
#LINK= 0[0] 
#COUNTRY_ID= 116
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2500
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 211,16
; Set alignment position and controller's political alignment:
; Murmansk is in Axis hands
#ALIGNMENT_POSITION= 211,16 [1]
; Set variable conditions: 
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany - Capture Of Stalingrad
#POPUP= <<TAG_70>>
#IMAGE= 
#SOUND=
#FLAG= 1 
#TYPE= 1 
#AI= 0 
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
; Set link value to always trigger (dummy value)
#LINK= 0[0] 
#COUNTRY_ID= 45
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 234,85
; Set alignment position and controller's political alignment:
; Stalingrad is in Axis hands
#ALIGNMENT_POSITION= 234,85 [1]
; Set variable conditions: 
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany - Capture Of Leningrad
#POPUP= <<TAG_71>>
#IMAGE= 
#SOUND=
#FLAG= 1 
#TYPE= 1 
#AI= 0 
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 0[0] 
#COUNTRY_ID= 45
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= 2500
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 206,52
; Set alignment position and controller's political alignment:
; Leningrad is in Axis hands
#ALIGNMENT_POSITION= 206,52 [1]
; Set variable conditions: 
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= USSR - Capture Of Leningrad
#POPUP=
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 1 
#AI= 0 
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 0[0] 
#COUNTRY_ID= 116
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= -5000
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 206,52
; Set alignment position and controller's political alignment:
; Leningrad is in Axis hands
#ALIGNMENT_POSITION= 206,52 [1]
; Set variable conditions: 
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1942
{
#NAME= Germany - Capture Of Smolensk
#POPUP= <<TAG_72>>
#IMAGE= 
#SOUND=
#FLAG= 1 
#TYPE= 1 
#AI= 0 
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 0[0] 
#COUNTRY_ID= 45
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 209,68
; Set alignment position and controller's political alignment:
; Smolensk is in Axis hands
#ALIGNMENT_POSITION= 209,68 [1]
; Set variable conditions: 
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1942
{
#NAME= USSR - Capture Of Smolensk
#POPUP= <<TAG_73>>
#IMAGE= 
#SOUND=
#FLAG= 1 
#TYPE= 1 
#AI= 0 
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 0[0] 
#COUNTRY_ID= 116
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= -2500
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 209,68
; Set alignment position and controller's political alignment:
; Smolensk is in Axis hands
#ALIGNMENT_POSITION= 209,68 [1]
; Set variable conditions: 
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1942
{
#NAME= USSR - Capture Of Kiev
#POPUP= <<TAG_74>>
#IMAGE= 
#SOUND=
#FLAG= 1 
#TYPE= 1 
#AI= 0 
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 0[0] 
#COUNTRY_ID= 116
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= -2500
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 207,80
; Set alignment position and controller's political alignment:
; Kiev is in Axis hands
#ALIGNMENT_POSITION= 207,80 [1]
; Set variable conditions: 
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= USSR - Capture Of Sevastopol
#POPUP= <<TAG_107>>
#IMAGE= 
#SOUND=
#FLAG= 1 
#TYPE= 1 
#AI= 0 
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 0[0] 
#COUNTRY_ID= 116
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= -3000
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 212,96
; Set alignment position and controller's political alignment:
; Sevastopol is in Axis hands
#ALIGNMENT_POSITION= 212,96 [1]
; Set variable conditions: 
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany - Loss of Düsseldorf
#POPUP= <<TAG_75>>
#IMAGE= 
#SOUND=
#FLAG= 1 
#TYPE= 1
#AI= 0
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 160,78
; Set alignment position and controller's political alignment:
; Düsseldorf is in Allied hands
#ALIGNMENT_POSITION= 160,78 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany - Loss of Hamburg
#POPUP= <<TAG_76>>
#IMAGE= 
#SOUND=
#FLAG= 1 
#TYPE= 1
#AI= 0
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= -2500
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 166,72
; Set alignment position and controller's political alignment:
; Hamburg is in Allied hands
#ALIGNMENT_POSITION= 166,72 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany - Finland Surrenders
#POPUP= <<TAG_77>>
#IMAGE= 
#SOUND=
#FLAG= 1 
#TYPE= 1
#AI= 0
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 195,51
; Set alignment position and controller's political alignment:
; Helsinki is in Allied hands
#ALIGNMENT_POSITION= 195,51 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Finland politically aligned with the Axis and surrendered
#VARIABLE_CONDITION= 39 [1] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany - Finland Signs an Armistice with the USSR
#POPUP= <<TAG_78>>
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 619[0]
#COUNTRY_ID= 45
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1943/01/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; Berlin is in Axis hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany - Loss Of Food Imports From Denmark
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1 
#TYPE= 2
#AI= 0
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 0[0] 
#COUNTRY_ID= 45
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -30
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 171,65
; Set alignment position and controller's political alignment:
; Copenhagen is in Allied hands
#ALIGNMENT_POSITION= 171,65 [2]
; Set variable conditions: 
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany - Loss Of Food Imports From The Ukraine
#POPUP=
#IMAGE= 
#SOUND=
#FLAG= 1 
#TYPE= 2
#AI= 0
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 0[0] 
#COUNTRY_ID= 45
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= -150
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 215,85
; Set alignment position and controller's political alignment:
; Dnepropetrovsk is in Allied hands
#ALIGNMENT_POSITION= 215,85 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;AMEND1940
{
#NAME= Germany - Loss Of Food Imports From The Ukraine (Molotov-Ribbentrop Pact Not Honoured)
#POPUP=
#IMAGE= 
#SOUND=
#FLAG= 1 
#TYPE= 2
#AI= 0
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 600[0]
#COUNTRY_ID= 45
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= -150
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 215,85
; Set alignment position and controller's political alignment:
; Dnepropetrovsk is in Allied hands
#ALIGNMENT_POSITION= 215,85 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - USSR politically aligned with the Allies but not fully mobilized
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany - Loss Of Food Imports From Yugoslavia
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1 
#TYPE= 2
#AI= 0
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 0[0] 
#COUNTRY_ID= 45
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= -30
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 187,94
; Set alignment position and controller's political alignment:
; Belgrade is in Allied hands
#ALIGNMENT_POSITION= 187,94 [2]
; Set variable conditions: 
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany - Loss Of Food Imports From Hungary
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1 
#TYPE= 2
#AI= 0
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 0[0] 
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= -30
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 184,88
; Set alignment position and controller's political alignment:
; Budapest is in Allied hands
#ALIGNMENT_POSITION= 184,88 [2]
; Set variable conditions: 
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany - Loss Of Food Imports From Romania
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1 
#TYPE= 2
#AI= 0
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 0[0] 
#COUNTRY_ID= 45
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= -30
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 198,95
; Set alignment position and controller's political alignment:
; Bucharest is in Allied hands
#ALIGNMENT_POSITION= 198,95 [2]
; Set variable conditions: 
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;AMEND1941
{
#NAME= Germany - Loss Of Food Imports From France
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1 
#TYPE= 2
#AI= 0
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 250[1]
#COUNTRY_ID= 45
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= -30
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 151,84
; Set alignment position and controller's political alignment:
; Paris is in Allied hands
#ALIGNMENT_POSITION= 151,84 [2]
; Set variable conditions: 
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany - German National Morale Suffers At The Loss Of Hungary
#POPUP= <<TAG_79>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value) 
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 184,88
; Set alignment position and controller's political alignment:
; Budapest is in Allied hands
#ALIGNMENT_POSITION= 184,88 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Hungary politically aligned with the Axis and surrendered
#VARIABLE_CONDITION= 52 [1] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany - German National Morale Suffers At The Loss Of Hungary
#POPUP= <<TAG_79>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value) 
#LINK= 618[0]
#COUNTRY_ID= 45
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 184,88
; Set alignment position and controller's political alignment:
; Budapest is in Allied hands
#ALIGNMENT_POSITION= 184,88 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Hungary politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 52 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany - German National Morale Suffers At The Loss Of Romania
#POPUP= <<TAG_80>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value) 
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 198,95
; Set alignment position and controller's political alignment:
; Bucharest is in Allied hands
#ALIGNMENT_POSITION= 198,95 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Romania politically aligned with the Axis and surrendered
#VARIABLE_CONDITION= 93 [1] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany - German National Morale Suffers As Romania Switches Sides
#POPUP= <<TAG_81>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value) 
#LINK= 664[1]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 198,95
; Set alignment position and controller's political alignment:
; Bucharest is in Allied hands
#ALIGNMENT_POSITION= 198,95 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Romania politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 93 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany - German National Morale Suffers At The Loss Of Bulgaria
#POPUP= <<TAG_82>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value) 
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 192,100
; Set alignment position and controller's political alignment:
; Sofia is in Allied hands
#ALIGNMENT_POSITION= 192,100 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Bulgaria politically aligned with the Axis and surrendered
#VARIABLE_CONDITION= 19 [1] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany - German National Morale Suffers As Bulgaria Switches Sides
#POPUP= <<TAG_83>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value) 
#LINK= 665[1]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 192,100
; Set alignment position and controller's political alignment:
; Sofia is in Allied hands
#ALIGNMENT_POSITION= 192,100 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Bulgaria politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 19 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1944
{
#NAME= Germany - Italy Surrenders
#POPUP= <<TAG_84>>
#IMAGE= 
#SOUND=
#FLAG= 1 
#TYPE= 1
#AI= 0
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; Berlin is in Axis hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Italy politically aligned with the Axis and surrendered
#VARIABLE_CONDITION= 59 [1] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1944
{
#NAME= Germany - Mussolini is Rescued
#POPUP= <<TAG_85>>
#IMAGE= 
#SOUND=
#FLAG= 1 
#TYPE= 1
#AI= 0
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 6[1,90]
; Set link value to always trigger (dummy value) 
#LINK= 614[1]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; Berlin is in Axis hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Italy politically aligned with the Axis and surrendered
#VARIABLE_CONDITION= 59 [1] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= DE 112 - UK Defeated In East Africa
#POPUP= <<TAG_86>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 112[0]
#COUNTRY_ID= 59
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1941/06/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; Rome is in Axis hands
#ALIGNMENT_POSITION= 171,101 [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 6 [1] [100] [0]
; 2nd Line - UK politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 3rd Line - Italy politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= DE 112 - UK Victorious In East Africa
#POPUP= <<TAG_87>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 3
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 112[1]
#COUNTRY_ID= 59
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1941/06/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; Rome is in Axis hands
#ALIGNMENT_POSITION= 171,101 [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 6 [1] [100] [0]
; 2nd Line - UK politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 3rd Line - Italy politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; 4th Line - Egypt politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 36 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= UK - Fall Of Belgium
#POPUP= <<TAG_88>>
#IMAGE= belgium_surrenders_1.png, belgium_surrenders_2.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100] 
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= -2500
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 155,80
; Set alignment position and controller's political alignment:
; Brussels is in Axis hands
#ALIGNMENT_POSITION= 155,80 [1]
; Set variable conditions:
; 1st Line - Belgium politically aligned with the Allies and surrendered
#VARIABLE_CONDITION= 10 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= UK - Churchill in Power
#POPUP= <<TAG_89>>
#IMAGE= churchillaspm.png
#SOUND=
#FLAG= 1
#TYPE= 1 
#AI= 0
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 0[0] 
#COUNTRY_ID= 112
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= 5000
#NM_TURNS= 1 
#DATE= 1940/05/10
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; London is in Allied hands
#ALIGNMENT_POSITION= 147,77 [2]
; Set variable conditions:
; 1st Line - UK politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; No Axis units near London
#CONDITION_POSITION= 147,77 [2,2] [0,0] [1] [0]
}

;REMOVE1943
{
#NAME= Italy - Loss Of Tripoli
#POPUP= <<TAG_90>>
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 1 
#AI= 0 
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 0[0] 
#COUNTRY_ID= 59
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2500
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 172,121
; Set alignment position and controller's political alignment:
; Tripoli is in Allied hands
#ALIGNMENT_POSITION= 172,121 [2]
; Set variable conditions:
; 1st Line - Italy politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1942
{
#NAME= Italy - Loss Of Tobruk
#POPUP= <<TAG_91>>
#IMAGE= tobrukfalls.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0 
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 0[0] 
#COUNTRY_ID= 59
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= -2500
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 194,122
; Set alignment position and controller's political alignment:
; Tobruk is in Allied hands
#ALIGNMENT_POSITION= 194,122 [2]
; Set variable conditions:
; 1st Line - Italy politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1943
{
#NAME= Italy - Loss Of Benghazi
#POPUP= <<TAG_92>>
#IMAGE= benghazifalls.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 0[0] 
#COUNTRY_ID= 59
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= -2500
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 186,122
; Set alignment position and controller's political alignment:
; Benghazi is in Allied hands
#ALIGNMENT_POSITION= 186,122 [2]
; Set variable conditions:
; 1st Line - Italy politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1944
{
#NAME= Italy - Loss Of Tirana
#POPUP= <<TAG_93>>
#IMAGE= benghazifalls.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 0[0] 
#COUNTRY_ID= 59
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 185,102
; Set alignment position and controller's political alignment:
; Tirana is in Allied hands
#ALIGNMENT_POSITION= 185,102 [2]
; Set variable conditions:
; 1st Line - Italy politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= Italy - Italian National Morale Increases As Italy Declares War On Greece
#POPUP= <<TAG_94>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 708[1]
#COUNTRY_ID= 59
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= 500
#NM_TURNS= 1
#DATE= 1940/10/25
#OBJECTIVE_TEXT_POSITION= 185,102
; Set alignment position and controller's political alignment:
; Tirana is in Axis hands
#ALIGNMENT_POSITION= 185,102 [1]
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered
; 2nd Line - Greece politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
#VARIABLE_CONDITION= 46 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1944
{
#NAME= Italy - Mussolini Faces Humiliation As Allied Forces Enter Albania
#POPUP= <<TAG_95>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 0[0] 
#COUNTRY_ID= 59
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= -1500
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; Tirana is in Axis hands
#ALIGNMENT_POSITION= 185,102 [1]
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; An Allied unit is within Albania
#CONDITION_POSITION= 185,102 [2,2] [1,1] [2] [0]
#CONDITION_POSITION= 186,104 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 186,101 [1,1] [1,1] [2] [0]
}

;REMOVE1944
{
#NAME= Italy - Loss Of Naples
#POPUP= <<TAG_96>>
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0 
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 0[0] 
#COUNTRY_ID= 59
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= -10000
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 175,103
; Set alignment position and controller's political alignment:
; Naples is in Allied hands
#ALIGNMENT_POSITION= 175,103 [2]
; Set variable conditions:
; 1st Line - Italy politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1944
{
#NAME= Italy - Loss Of Rome
#POPUP= <<TAG_97>>
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0 
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
; Set link value to always trigger (dummy value)
#LINK= 0[0] 
#COUNTRY_ID= 59
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= -10000
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 171,101
; Set alignment position and controller's political alignment:
; Rome is in Allied hands
#ALIGNMENT_POSITION= 171,101 [2]
; Set variable conditions:
; 1st Line - Italy politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1944
{
#NAME= Italy - Loss Of Palermo
#POPUP= <<TAG_98>>
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0 
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100]
; Set link value to always trigger (dummy value) 
#LINK= 0[0] 
#COUNTRY_ID= 59
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= -4000
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 173,109
; Set alignment position and controller's political alignment:
; Palermo is in Allied hands
#ALIGNMENT_POSITION= 173,109 [2]
; Set variable conditions:
; 1st Line - Italy politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1944
{
#NAME= Italy - Loss Of Syracuse
#POPUP= <<TAG_99>>
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0 
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100]
; Set link value to always trigger (dummy value) 
#LINK= 0[0] 
#COUNTRY_ID= 59
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -4000
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 176,112
; Set alignment position and controller's political alignment:
; Syracuse is in Allied hands
#ALIGNMENT_POSITION= 176,112 [2]
; Set variable conditions:
; 1st Line - Italy politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1944
{
#NAME= Italy - Loss Of Venice
#POPUP= <<TAG_100>>
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100]
; Set link value to always trigger (dummy value) 
#LINK= 0[0] 
#COUNTRY_ID= 59
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= -5000
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 171,93
; Set alignment position and controller's political alignment:
; Venice is in Allied hands
#ALIGNMENT_POSITION= 171,93 [2]
; Set variable conditions:
; 1st Line - Italy politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Italy - Loss Of Bologna
#POPUP= <<TAG_101>>
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0 
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0] 
#COUNTRY_ID= 59
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= -5000
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 169,95
; Set alignment position and controller's political alignment:
; Bologna is in Allied hands
#ALIGNMENT_POSITION= 169,95 [2]
; Set variable conditions:
; 1st Line - Italy politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Italy - Loss Of Milan
#POPUP= <<TAG_102>>
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0 
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100]
; Set link value to always trigger (dummy value) 
#LINK= 0[0] 
#COUNTRY_ID= 59
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= -7500
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 164,93
; Set alignment position and controller's political alignment:
; Milan is in Allied hands
#ALIGNMENT_POSITION= 164,93 [2]
; Set variable conditions:
; 1st Line - Italy politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Italy - Loss Of Genoa
#POPUP= <<TAG_103>>
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0 
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100]
; Set link value to always trigger (dummy value) 
#LINK= 0[0] 
#COUNTRY_ID= 59
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= -5000
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 164,95
; Set alignment position and controller's political alignment:
; Genoa is in Allied hands
#ALIGNMENT_POSITION= 164,95 [2]
; Set variable conditions:
; 1st Line - Italy politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Italy - Loss Of Turin
#POPUP= <<TAG_104>>
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0 
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value) 
#LINK= 0[0] 
#COUNTRY_ID= 59
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= -5000
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 162,94
; Set alignment position and controller's political alignment:
; Turin is in Allied hands
#ALIGNMENT_POSITION= 162,94 [2]
; Set variable conditions:
; 1st Line - Italy politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= Italy - Allied Invasion Preparations Boost Italian National Morale
#POPUP= <<TAG_175>>
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value) 
#LINK= 0[0] 
#COUNTRY_ID= 59
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= 2000
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; British Empire is in Allied hands
#ALIGNMENT_POSITION= 0,2 [2]
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [0] [0]
; 2 Allied Amphibious units within 30 hexes of Syracuse Port
#CONDITION_POSITION= 177,112 [30,30] [2,2] [2] [0] <47,48>
; 7 or more Allied naval units within 18 hexes of Syracuse Port
#CONDITION_POSITION= 177,112 [18,18] [7,7] [2] [0]
}

;REMOVE1944
{
#NAME= Italy - Allies Land in Southern Italy
#POPUP= <<TAG_105>>
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value) 
#LINK= 0[0] 
#COUNTRY_ID= 59
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= -3000
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; British Empire is in Allied hands
#ALIGNMENT_POSITION= 0,2 [2]
; Set variable conditions:
; 1st Line - Italy politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; 2nd Line - USA politically aligned with the Allies
#VARIABLE_CONDITION= 115 [2] [100] [0]
; 2 Allied units are in southern Italy
#CONDITION_POSITION= 177,103 [6,6] [2,2] [2] [0]
}

;REMOVE1944
{
#NAME= Italy - Capture Of Moscow
#POPUP=
#IMAGE= 
#SOUND=
#FLAG= 1 
#TYPE= 1 
#AI= 0
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 0[0] 
#COUNTRY_ID= 59
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= 500
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; Moscow is in Axis hands
#ALIGNMENT_POSITION= 221,65 [1]
; Set variable conditions:
; 1st Line - Italy politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; 2nd Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1944
{
#NAME= Italy - Capture Of Stalingrad
#POPUP=
#IMAGE= 
#SOUND=
#FLAG= 1 
#TYPE= 1 
#AI= 0 
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 0[0] 
#COUNTRY_ID= 59
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= 500
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; Stalingrad is in Axis hands
#ALIGNMENT_POSITION= 234,85 [1]
; Set variable conditions: 
; 1st Line - Italy politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; 2nd Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1944
{
#NAME= Italy - Capture Of Leningrad
#POPUP=
#IMAGE= 
#SOUND=
#FLAG= 1 
#TYPE= 1 
#AI= 0 
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
; Set link value to always trigger (dummy value) 
#LINK= 0[0] 
#COUNTRY_ID= 59
#TRIGGER= 100 
; Set how many NM points should be gained or lost over X turns 
#NM_UPDOWN= 500
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; Leningrad is in Axis hands
#ALIGNMENT_POSITION= 206,52 [1]
; Set variable conditions: 
; 1st Line - Italy politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; 2nd Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany - Loss of Berlin
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -20000
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; Berlin is in Allied hands
#ALIGNMENT_POSITION= 173,74 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Italian Morale Falls As Germany Surrenders
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; Berlin is in Allied hands
#ALIGNMENT_POSITION= 173,74 [2]
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; 2nd Line - Germany politically aligned with Axis and surrendered
#VARIABLE_CONDITION= 45 [1] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; AI SCRIPTS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
;REMOVE1940
;
{
#NAME= AXIS AI: Poland - Battlefield Losses Additional Morale Loss Helper
#POPUP= <<TAG_106>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 85
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1500
#NM_TURNS= 1
#DATE= 1939/10/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; Berlin is in Axis hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Axis
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Poland politically aligned with the Allies
#VARIABLE_CONDITION= 85 [2] [100] [0]
; German units in range of Warsaw
#CONDITION_POSITION= 188,76 [3,3] [1,1] [1] [0]
}

;REMOVE1941
{
#NAME= AXIS AI: France - Germans Near Paris Additional Morale Loss Helper
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1500
#NM_TURNS= 1
#DATE= 1939/09/01 
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment: 
; Bordeaux is in Allied hands
#ALIGNMENT_POSITION= 213,65 [2]
; Set variable conditions: 
; 1st Line - Germany politically aligned with the Axis and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - France politically aligned with the Allies but not fully mobilized
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 3rd Line - USSR politically aligned with the Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 116 [2] [0] [0]
; German units near Paris
#CONDITION_POSITION= 151,84 [3,4] [3,4] [1] [45]
}

;REMOVE1941
{
#NAME= AXIS AI: Germany - Defeat Of France (Axis AI Boost)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1 
#TYPE= 1 
#AI= 1
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100] 
; Set link value to always trigger (dummy value)
#LINK= 0[0] 
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 10000
#NM_TURNS= 1 
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; Paris is in Axis hands
#ALIGNMENT_POSITION= 151,84 [1]
; Set variable conditions: 
; 1st Line - France politically aligned with the Allies and surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}